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Vanguard OT
High EXP Server
Custom - Rebirth Chapters - Endless Progression
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Vocations & Spells

Vocations & Spells

Each vocation has a distinct combat identity, a dedicated spell trainer, and a custom attack progression tied to rebirth milestones. Use !spells in game for the complete live list of attack, support, healing, party, and conjuring spells available to your current vocation.

Vanguard Differences

SystemVanguard rule
MovementAll vocations use accelerated base movement speed.
Rebirth growthRebirth retains all health, mana, skills, and magic level while returning the character to level 500. Health and mana growth is customized for this progression.
Magic Shieldutamo vita costs 50 mana, lasts 200 seconds, and is available to Sorcerers and Druids.
Weapon speedFist Fighting reduces the delay of an equipped main weapon with diminishing returns every 50 levels, to a minimum of 334 milliseconds.
Distance weaponsBows and crossbows attack without ammunition or a quiver.

Magic Shield Efficiency

Against monsters, Magic Shield spends 1 mana for each point of damage absorbed. Direct player damage uses the following vocation rates:

VocationMana spent per 100 damage
Sorcerer or Druid135
Paladin145
Knight or another vocation100

Paladins and Knights cannot cast utamo vita, but their rate applies whenever an item grants Magic Shield. The shield absorbs the full available damage until the character no longer has enough mana.

Knight

Knights focus on close-range pressure, durable positioning, and weapon-centered area attacks. Sir Caldus provides the Knight spell service.

Vanguard Guard: Taking direct damage while a shield is equipped builds Guard. At five stacks, the next physical attack consumes Guard, deals 10% additional damage against monsters or 5% against players, and restores 1% or 0.5% maximum health respectively. A new stack can be gained every 750 milliseconds, and Guard expires after 8 seconds without being refreshed.

Custom spell Words Required rebirths
Iron Cadence exori triplex 1
Seismic Reprisal exori tremor 50
Crossbreaker exori crux 200
Titan Faultline exori ruptura 500
Warblade Orbit exori catena 1,000
Juggernaut Tempest exori vortex 2,000

Paladin

Paladins specialize in ranged pressure, radiant attacks, and controlled multi-target combat. Aurelia provides the Paladin spell service.

Deadeye Range: Damage dealt from three to five tiles away is increased by 8% against monsters and 4% against players. The bonus applies automatically to weapon attacks and offensive spells.

Custom spell Words Required rebirths
Twin Fang exevo con duo 1
Radiant Halo exevo con corona 50
Splintering Judgment exori con fracta 200
Sacred Ricochet exori con salio 500
Encircling Judgment exevo con circulus 750
Judgment Volley exevo gran con san 1,000
Seraphic Arsenal utori con venari 2,000

Sorcerer

Sorcerers focus on explosive elemental and arcane damage. Magister Veyron provides the Sorcerer spell service.

Elemental Resonance: Alternating fire, energy, and death damage within five seconds builds up to three Resonance stacks. Each stack increases matching elemental damage by 3% against monsters or 2% against players. Repeating the same element on the next cast resets the sequence.

Custom spell Words Required rebirths
Twin Arc exori vis duo 1
Arcane Collapse exevo vis corona 50
Scorching Lance exori flam lancea 100
Volatile Sigil exori mort sigil 200
Forked Thunder exori vis rami 500
Triune Devastation exevo tri ruina 750
Cataclysm Array exevo gran cataclysm 1,000
Worldbreaker Core exevo ultima ruptura 2,000

Druid

Druids combine nature and ice attacks with strong support and healing options. Elder Sylva provides the Druid spell service.

Verdant Bond: Earth or ice damage marks its target for six seconds. Striking that target with the opposite element restores 2% maximum health and mana to the Druid and nearby party members, reduced to 1% in player combat. The effect reaches three tiles and has a ten-second cooldown.

Custom spell Words Required rebirths
Twin Briar exori tera duo 1
Verdant Bloom exevo tera corona 50
Frostroot Path exori frigo radix 100
Sporeburst Seed exori tera semen 200
Thorncall exori tera rami 500
Grove Ascension exevo gran viridis 750
Seedstorm Domain exevo gran semina 1,000
Worldroot Awakening exevo ultima radix 2,000

Spell Upgrades

Spell Upgrades unlock at 1,000 rebirths and use class-specific sigils to advance eligible custom spells.

  1. Open the Spell Upgrades panel.
  2. Select an eligible spell for your vocation.
  3. Review its current upgrade and required class sigil.
  4. Confirm the upgrade to consume the sigil.
  • The panel displays the exact vocation material and quantity required for the next upgrade.
  • The bound quest voucher can pay the complete first upgrade cost once.

Fist Fighting and Weapon Speed

Fist Fighting improves the attack delay of your equipped main weapon.

  • Levels 1-50 reduce delay by 5 milliseconds per level; each additional 50-level band provides 75% of the previous reduction per level.
  • Weapon delay cannot be reduced below 334 milliseconds by this system.
  • The effect is automatic while a main weapon is equipped.
  • Distance weapons do not consume or require ammunition.

Fist Fighting progression is separate from Spell Upgrades and Equipment Slot Upgrades. See Attack Speed (Fist) for the formula and examples.

Vocation Equipment and Runes

Vanguard restoration runes follow each vocation's resource identity. Knights receive the strongest health restoration and the least mana, Paladins receive a balanced split, and Sorcerers and Druids receive the strongest mana restoration and the least health. The exact result adjusts with rune quality and rebirth progression.

Tier equipment and weapon paths are vocation restricted. VIP equipment further reinforces each combat role through these milestone abilities:

  • Knight: Battle Momentum, Emergency Bulwark, and Warbringer.
  • Paladin: Deadeye Rhythm, Evasive Rush, and Hunter's Focus.
  • Sorcerer: Arcane Echo, Mana Aegis, and Arcane Overload.
  • Druid: Primal Echo, Renewal, and Natural Convergence.

Important Notes

  • Spell words are not case-sensitive, but spelling and spacing must match.
  • Rebirth-locked spells cannot be cast early even if the words are known.
  • !spells is the authoritative live list for your current vocation.
  • Custom spell damage scales with character progression, but formulas are intentionally not published.