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Vanguard OT
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Custom - Rebirth Chapters - Endless Progression
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Rebirth Chapters

Rebirth Chapters

Rebirth is Vanguard OT's central character progression. Each completed rebirth returns the character to level 500, preserves established combat growth, and advances the character into new hunts, quests, equipment, spells, and systems.

Chapter Map

Chapter I Experience Era Current rebirths 0-1,999 Complete rebirth 2,000 to close the chapter.
Chapter II Level Scroll Era Current rebirths 2,000-4,999 Complete rebirth 5,000 to close the chapter.
Chapter III ??? 5,000+ Undiscovered / Locked

Rebirth Rules

Character progressResult after rebirth
Level and EXPSet to the exact EXP for level 500
Maximum HP and MPRetained at 100%; current HP and MP are refilled
SkillsRetained
Magic levelRetained
CapacityRecalculated for level 500; characters already at the 30,000 capacity cap remain capped
BlessingsNot removed or consumed by rebirthing
Rebirth countIncreased by one and saved immediately

Rebirth grants no separate percentage-based HP or MP bonus. The retained maximum values are the character's existing values at the moment of rebirth.

Ways to Rebirth

  • Rebirth Master: available to every character and always checks the current level, promotion, and currency requirements.
  • !rebirth: remote rebirth for active VIP characters. !rebirth info displays the next target and required items.
  • Rebirth Talisman (item 55486): reusable from the inventory with a 30-second cooldown, but only for rebirths 1 through 1,999.

The first 100 rebirths do not require promotion. Before completing rebirth 101, finish the Vanguard First Promotion Quest and buy the first promotion from The Forgotten King for 10 gold ingots (item 9971).

Chapter I: Experience Era

Chapter I begins with a new character at rebirth 0 and level 100. Rebirths 1 through 2,000 are completed with monster EXP. The target for the rebirth being completed is:

Required level = rebirth being completed x 500

Current rebirthRebirth being completedRequired level
01500
121,000
10010150,500
9991,000500,000
1,9992,0001,000,000

Monster EXP Rules

  • Only registered Chapter I progression monsters grant monster EXP.
  • The current recommended hunt tier and any later accessible tier grant full configured EXP.
  • One tier behind grants 50%, two tiers behind grants 25%, and three or more tiers behind grants 10%.
  • Monster EXP is capped at the exact next rebirth target and cannot level the character past it.
  • The final active Chapter I hunt remains recommended from rebirth 1,850 through 1,999.

There is no direct currency charge for rebirths 1 through 2,000. The one-time first promotion purchase is a separate milestone requirement.

Chapter II: Level Scroll Era

Chapter II starts immediately upon reaching rebirth 2,000. Monster kills still provide loot and Level Scroll rolls, but ordinary monster EXP is disabled. Every rebirth now requires level 1,000,000, reached by using the exact Level Scroll grade assigned to the character's current rebirth band.

Level Scroll Bands

Current rebirthRequired Level ScrollItem IDLevelsFrom level 500Forge recipeNext
2,000-2,599F Rookgaard4660615,00067Not forgedE
2,600-3,199E Basic4660312,500802 F + 10 crystal coins (2160)D
3,200-3,799D Minor4660410,0001002 E + 1 gold nugget (2157)C
3,800-4,399C Greater466058,0001252 D + 10 gold nuggets (2157)B
4,400-4,999B Advanced466026,0001672 C + 50 gold nuggets (2157)???

The scroll count assumes a fresh level-500 rebirth. The final scroll is capped at level 1,000,000 and is consumed even when only part of its normal level value is needed.

Drop, Use, and Forge Rules

  • The corpse owner's current rebirth band selects the grade. A monster does not select a fixed grade.
  • Only the exact grade required by the current band can be used or forged. Older and later grades are rejected without being consumed.
  • Direct progression-scroll rolls require more than 14 hours of stamina.
  • VIP modifies ordinary monster loot, but not the separate progression-scroll roll.
  • Vharos, the First Vanguard guarantees 60 F Level Scrolls to an eligible reward-chest participant.

Public Chapter II Drop Sources

Each successful direct roll gives either one or two copies of the grade required by the corpse owner's current band.

Ancestral Task rebirthHunt / monsters1 scroll2 scrolls
2,000Skitter Swarm: Skitter15%5%
2,200Duskbound: Duskwrap, Duskbinder15%5%
2,400Sporegrove: Sporeling, Sporelord33.33%16.67%
2,600Venom Brood: Venomfang, Venomreign45%25%
2,800Frost Beasts: Frostmaw, Frostkong33.33%16.67%
3,000Mossborn: Mosskin, Mossrend15%5%
3,200Gearforged: Gearbit, Gearbane33.33%16.67%
3,400Bloodfrost: Icehare, Icefang15%5%
3,600Gromblood: Gromar, Gromak15%5%
3,800Ashbound: Varnel, Varnok15%5%
4,000Dusk Lords: Duskhorn, Duskbane15%5%
4,200Chirroth Brood: Chirrik, Chirroth15%5%
4,400Moldron15%5%
4,600Pyronox15%5%
4,800Auralith15%5%

Additional registered 15% / 5% sources that remain valid in Chapter II are Ancient Rotworm, Cinder Child, Elder Rotworm, Hellfire Champion, Infernal Dragon, Infernal Imp, and Magma Sludge.

Chapter II Rebirth Costs

Rebirth being completedDirect rebirth cost
2,001-3,0001 gold ingot (9971)
3,001-4,0002 gold ingots (9971)
4,001-5,0003 gold ingots (9971)

Important Milestones

This is the short player-facing progression path. Exact spell lists, task rewards, boss rules, and equipment details remain on their dedicated guides.

RebirthsImportant unlocks
0Ancestral Tasks
1First custom vocation attack
20Blood Skull PvP; standard PvP protection ends
50Guild joining, Stored Blessings, and the next vocation attack
100Vanguard First Promotion Quest, T2 weapons, and new vocation attacks
125Permanent Teleport Quest
150Automatic Lottery and Slot Upgrade Gem Quest
200Guild creation, Backpack Quest, and new vocation attacks
201House ownership
250Custom Market and Market Quest
300Elixir Potions and VIP Quest
400Tharnok, the Ironroot and Task Capacity Quest
500Glory Rankings, AutoLoot Quest I, and new vocation attacks
600T4 weapons
750Speed Quest I and new vocation attacks
800Cindrak, the Ashen Maw
1,000Spell Upgrades, Greater runes, two progression quests, and advanced vocation attacks
1,200Aeternus, the Clockwork Warden and T5 equipment
1,234AutoLoot Bank Deposit Quest
1,300Upgrade Pity Quest
1,500AutoLoot Quest II
1,600Gorvath, the World-Eater
1,750Speed Quest II
1,800Spell Material Quest
2,000Chapter II, Vharos, third healing/mana rune tier, and the final Chapter I vocation attacks
2,500T6 equipment
4,000T7 equipment and fourth healing/mana rune tier

Rebirth-gated doors and access tiles continue throughout both public chapters. Their in-game labels show the exact requirement.