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Attack Speed (Fist)

Fist Fighting now increases the attack speed of your equipped main weapon. Every skill level shortens the delay between attacks, allowing higher-skilled players to attack more frequently.

Fist Fighting acts as an attack-speed skill even while you are using a sword, axe, club, distance weapon, or another supported main weapon. It changes how often the equipped weapon attacks; it does not replace that weapon's damage skill.

How It Works

Rule Effect
Each Fist Fighting level Reduces attack delay by 5 milliseconds
Minimum attack delay 200 milliseconds
Equipment Applies to your equipped main weapon

Formula: Attack delay = max(200 ms, base weapon delay - (Fist Fighting x 5 ms))

Example

The following example uses a weapon with a base attack delay of 1,000 milliseconds.

Fist Fighting Attack Delay Attacks per Second
01,000 ms1.00
25875 ms1.14
50750 ms1.33
100500 ms2.00
160+200 ms5.00

What Changes in Combat

  • Higher Fist Fighting reduces the wait between normal weapon attacks.
  • The equipped weapon keeps its normal attack, damage type, and damage-per-hit behavior.
  • A weapon with a shorter base delay reaches the 200 ms minimum with less Fist Fighting.
  • Changing the main weapon immediately recalculates the delay from that weapon's base speed.

Important Notes

  • The bonus is applied automatically while a main weapon is equipped.
  • Faster attack speed does not change the weapon's damage per hit.
  • Attack delay cannot be reduced below 200 milliseconds.
  • Weapons with different base attack delays reach the minimum at different skill levels.

See Vocations & Spells for vocation-specific combat progression.

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