Attack Speed (Fist)
Fist Fighting now increases the attack speed of your equipped main weapon. Every skill level shortens the delay between attacks, allowing higher-skilled players to attack more frequently.
Fist Fighting acts as an attack-speed skill even while you are using a sword, axe, club, distance weapon, or another supported main weapon. It changes how often the equipped weapon attacks; it does not replace that weapon's damage skill.
How It Works
| Rule | Effect |
|---|---|
| Fist Fighting 1-50 | Reduces attack delay by 5 milliseconds per level |
| Each additional 50-level band | Provides 75% of the reduction per level of the previous band |
| Minimum attack delay | 334 milliseconds (approximately 3 attacks per second) |
| Equipment | Applies to your equipped main weapon |
Formula:
Attack delay = max(334 ms, base weapon delay - accumulated band reductions)
Example
The following example uses a weapon with a base attack delay of 1,000 milliseconds.
| Fist Fighting | Attack Delay | Attacks per Second |
|---|---|---|
| 0 | 1,000 ms | 1.00 |
| 25 | 875 ms | 1.14 |
| 50 | 750 ms | 1.33 |
| 100 | 562 ms | 1.78 |
| 160 | 401 ms | 2.49 |
| 192+ | 334 ms | 2.99 |
What Changes in Combat
- Higher Fist Fighting reduces the wait between normal weapon attacks.
- The equipped weapon keeps its normal attack, damage type, and damage-per-hit behavior.
- Each 50-level band provides 75% as much delay reduction per level as the band before it.
- Changing the main weapon immediately recalculates the delay from that weapon's base speed.
Important Notes
- The bonus is applied automatically while a main weapon is equipped.
- Faster attack speed does not change the weapon's damage per hit.
- Attack delay cannot be reduced below 334 milliseconds by this system.
- Weapons with different base attack delays reach the minimum at different skill levels.
See Vocations & Spells for vocation-specific combat progression.