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Vanguard OT
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Custom - Rebirth Chapters - Endless Progression
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Attack Speed (Fist)

Attack Speed (Fist)

Fist Fighting now increases the attack speed of your equipped main weapon. Every skill level shortens the delay between attacks, allowing higher-skilled players to attack more frequently.

Fist Fighting acts as an attack-speed skill even while you are using a sword, axe, club, distance weapon, or another supported main weapon. It changes how often the equipped weapon attacks; it does not replace that weapon's damage skill.

How It Works

Rule Effect
Fist Fighting 1-50 Reduces attack delay by 5 milliseconds per level
Each additional 50-level band Provides 75% of the reduction per level of the previous band
Minimum attack delay 334 milliseconds (approximately 3 attacks per second)
Equipment Applies to your equipped main weapon

Formula: Attack delay = max(334 ms, base weapon delay - accumulated band reductions)

Example

The following example uses a weapon with a base attack delay of 1,000 milliseconds.

Fist Fighting Attack Delay Attacks per Second
01,000 ms1.00
25875 ms1.14
50750 ms1.33
100562 ms1.78
160401 ms2.49
192+334 ms2.99

What Changes in Combat

  • Higher Fist Fighting reduces the wait between normal weapon attacks.
  • The equipped weapon keeps its normal attack, damage type, and damage-per-hit behavior.
  • Each 50-level band provides 75% as much delay reduction per level as the band before it.
  • Changing the main weapon immediately recalculates the delay from that weapon's base speed.

Important Notes

  • The bonus is applied automatically while a main weapon is equipped.
  • Faster attack speed does not change the weapon's damage per hit.
  • Attack delay cannot be reduced below 334 milliseconds by this system.
  • Weapons with different base attack delays reach the minimum at different skill levels.

See Vocations & Spells for vocation-specific combat progression.