Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Vanguard OT
High EXP Server
Custom Rebirth Chapters Endless Progression
PRE-LAUNCH 0 PLAYERS ONLINE
Latest: Pre-launch Online 0 Players Online

VIP Benefits

VIP Benefits

VIP time belongs to your account. VIP equipment shells and Premium Point purchases are separate systems: owning one is not the same as buying account time.

Free And VIP Accounts

BenefitFree AccountActive VIP Time
Monster experienceNormal progression calculation15% extra experience in the experience callback
Normal monster lootNormal item chances10% higher item roll chances, capped at the maximum chance; not a guarantee of 10% more items
Automatic blessingNo VIP automatic purchaseMissing blessings can be purchased together for 50,000 gold: bank first, otherwise inventory
VIP durationNo active timeAccount-wide expiry; added days extend existing unexpired time
Earned VIP timeThe one-time VIP Quest at 300 rebirths grants 7 days

When account time expires, time-dependent benefits stop; it does not erase your rebirths. The loot bonus applies to normal monster loot rolls, not fixed chapter-currency amounts or every separately rolled reward. VIP does not remove progression gates.

VIP Equipment Shells

  1. Tier armor

    Warrior armor T5
    Place your matching tier armor in your backpack.
  2. Use the VIP shell

    Ascended VIP Warrior Armor
    Use the shell on armor of the same vocation and slot.
  3. Equip the loaded shell

    Ascended VIP Warrior Armor
    The loaded shell retains the inserted tier item's progression and owner.

Shells receive compatible tier equipment. Move the tier item to your backpack, then use the shell on it. The inserted item must match the shell's vocation and equipment slot and must not belong to another player. A loaded shell retains the tier item's progression and owner; replacing an insert requires backpack room to return the previous item.

Loaded VIP Gear retains the inserted equipment's attributes and progression. The table shows additional individual bonuses at T10, not replacement equipment stats. Each percentage is multiplied by min(1.0, 0.5 + 0.05 × max(0, Tier)). T0, T1, T4, T5, T9, and T10 apply 50%, 55%, 70%, 75%, 95%, and 100% respectively; higher Tiers add no further VIP-specific scaling. Boot speed is always +25. Combined maximum HP and mana percentages retain their existing rounding.

Individual VIP Gear Bonuses At T10

SlotWarriorArcherMageShaman
Helmet+1% damage; +3% maximum HP+1% damage; +2% maximum HP; +1% maximum mana+1% damage; +3% maximum mana+1% damage; +2% maximum HP; +2% maximum mana
Armor+2% damage; +5% maximum HP+2% damage; +4% maximum HP+2% damage; +2% maximum HP; +3% maximum mana+2% damage; +3% maximum HP; +2% maximum mana
Legs+1% damage; +3% physical protection+1% damage; +2% physical protection; +2% elemental protection+1% damage; +3% elemental protection+1% damage; +2% physical protection; +2% elemental protection
Boots+1% damage; +25 speed
Shield+2% damage; +3% physical protection+2% damage; +2% physical protection; +2% elemental protection+2% damage; +3% elemental protection+2% damage; +2% elemental protection; +2% maximum mana
Amulet+1% damage; +2% maximum HP+1% damage; +2% maximum HP+1% damage; +3% maximum mana+1% damage; +2% maximum HP; +2% maximum mana
WeaponSword / Axe / Mace: +5% damageBow: +5% damageStaff: +5% damageStaff: +5% damage

The Shaman Staff accepts matching Tier rods; there is no separate VIP Rod. The backpack adds no combat bonuses. An owned, equipped VIP backpack counts as one set piece without an insert. Empty wearable shells, retired rings, wrong-vocation pieces, and items bound to another owner do not count.

Vocation Set Milestones

Set effects are cumulative at four, six, and eight valid equipped pieces of your vocation and do not scale with inserted Tier. Seven pieces keep the four- and six-piece effects but cannot activate the eight-piece effect.

VocationPiecesAbilityAdditional Effect In PvE
Warrior4Battle Momentum+3% damage; +1% maximum HP
Warrior6Emergency Bulwark+5% maximum HP; +2% physical protection
Warrior8Warbringer+8% damage; +2% physical protection for 8 seconds
Archer4Deadeye Rhythm+3% damage; an additional +1% damage from 3-5 tiles away, integrated with Deadeye Range
Archer6Evasive Rush+3% maximum HP; +2 dodge points, subject to existing caps
Archer8Hunter's Focus+8% damage; +15 speed for 8 seconds
Mage4Arcane Echo+3% damage; +1% maximum mana
Mage6Mana Aegis+5% maximum mana; +2% elemental protection
Mage8Arcane Overload+10% damage for 8 seconds
Shaman4Primal Echo+3% damage; +2% outgoing healing
Shaman6Renewal+3% maximum HP; +3% maximum mana; restore 0.1% maximum HP and mana every 2 seconds
Shaman8Natural Convergence+8% damage; +10% outgoing healing for 8 seconds

In PvP, VIP damage, protection, and dodge additions are halved, including Deadeye Rhythm's extra ranged damage (+0.5%). Primal Echo adds +1% outgoing healing and active Natural Convergence adds +5% outgoing healing in PvP. Healing uses PvP values while the healer or recipient is in player combat or combat-locked; peaceful healing keeps PvE values. Regeneration and Verdant Bond healing are not multiplied. Maximum HP, maximum mana, regeneration, and speed are unchanged. Existing vocation passives and other progression systems remain separate. Existing shared caps still apply: damage amplification 30%/15% in PvE/PvP, resistance 60%/40%, and dodge 15/8 points.

Eight-piece abilities activate on successful damage for 8 seconds, with a 30-second cooldown. They replace the old generic eight-piece damage effect. Removing or invalidating a required piece ends the active effect immediately; re-equipping does not reset its cooldown. Effects from different vocations or outdated sets do not stack. Existing weapon handedness and equip restrictions still apply.

The VIP backpack has 36 slots, preserves automatic currency conversion, and can deposit carried currency every 5 minutes while keeping a 1,000,000-gold reserve. Equipment bonuses do not require active account VIP time. See equipment and binding rules.

Vanguard Island Houses

House ownership starts at 201 rebirths. Purchase with either Premium Points or Ancestral Task Points. Prices depend on house size: 65-250 Premium Points or 250-1,000 Ancestral Task Points. Weekly rent is 13-50 Premium Points or 50-200 Ancestral Task Points.

Use !buyhouse premium or !buyhouse ancestral when buying. Use !houserent premium or !houserent ancestral to change the currency for future rent. The selected wallet is charged automatically; an insufficient balance can cost you the house. No other currency is substituted. Account VIP time alone does not pay rent.

Castles

Castles are a separate property system with configurable floors and monster spawns, not a standard house or an automatic VIP-time reward. Available properties and purchase conditions are handled separately; do not buy account time expecting a castle to be included.