Rebirth Chapters
Rebirth is Vanguard OT's central character progression. Each completed rebirth returns the character to level 500, preserves established combat growth, and advances the character into new hunts, quests, equipment, spells, and systems.
Launch plan: Chapters I and II are planned for launch. The current pre-launch server is capped at 1,999 rebirths; Chapter II is not currently accessible and requires a separate server release to lift that cap. The guide distinguishes this current limit from the planned launch content.
Chapter Map
Rebirth Rules
| Character progress | Result after rebirth |
|---|---|
| Level and EXP | Set to the exact EXP for level 500 |
| Maximum HP and MP | Retained at 100%; current HP and MP are refilled |
| Skills | Retained |
| Magic level | Retained |
| Capacity | Recalculated for level 500; characters already at the 30,000 capacity cap remain capped |
| Blessings | Not removed or consumed by rebirthing |
| Rebirth count | Increased by one and saved immediately |
Rebirth grants no separate percentage-based HP or MP bonus. The retained maximum values are the character's existing values at the moment of rebirth.
Ways to Rebirth

- Rebirth Master: available to every character and always checks the current level, promotion, and currency requirements.
!rebirth: remote rebirth for active VIP characters.!rebirth infodisplays the next target and required items.- Rebirth Talisman (item 55486): reusable from the inventory with a 30-second cooldown, but only for rebirths 1 through 1,999.
The first 100 rebirths do not require promotion. Before completing rebirth 101, complete an Ancestral Task and speak with The Forgotten King about promotion, then confirm. The current promotion service does not charge gold ingots.
Chapter I: Experience Era
Chapter I begins with a new character at rebirth 0 and level 100. Currently reachable rebirths 1 through 1,999 are completed with monster EXP. The target for the rebirth being completed is:
Required level = rebirth being completed x 500
| Current rebirth | Rebirth being completed | Required level |
|---|---|---|
| 0 | 1 | 500 |
| 1 | 2 | 1,000 |
| 100 | 101 | 50,500 |
| 999 | 1,000 | 500,000 |
| 1,998 | 1,999 | 999,500 |
Monster EXP Rules
- Only registered Chapter I progression monsters grant monster EXP.
- The current recommended hunt tier and any later accessible tier grant full configured EXP.
- One tier behind grants 50%, two tiers behind grants 25%, and three or more tiers behind grants 10%.
- Monster EXP is capped at the exact next rebirth target and cannot level the character past it.
- The final active Chapter I hunt remains recommended from rebirth 1,850 through 1,999.
There is no direct currency charge for currently reachable rebirths 1 through 1,999. First promotion is a separate progression requirement before rebirth 101. At the current cap, rebirth 2,000 is blocked.
Chapter II: Level Scroll Era
Planned for launch; not currently accessible. The pre-launch server prevents progression beyond rebirth 1,999. Chapter II requires a separate server release to lift that cap. Its configured progression uses Level Scrolls rather than ordinary monster EXP, with a level 1,000,000 rebirth target.
Configured Chapter II reference (unreleased)
Level Scroll Bands
| Current rebirth | Required Level Scroll | Item ID | Levels | From level 500 | Forge recipe | Next |
|---|---|---|---|---|---|---|
| 2,000-2,599 | F Rookgaard | 46606 | 15,000 | 67 | Not forged | E |
| 2,600-3,199 | E Basic | 46603 | 12,500 | 80 | 2 F + 10 crystal coins (2160) | D |
| 3,200-3,799 | D Minor | 46604 | 10,000 | 100 | 2 E + 1 gold nugget (2157) | C |
| 3,800-4,399 | C Greater | 46605 | 8,000 | 125 | 2 D + 10 gold nuggets (2157) | B |
| 4,400-4,999 | B Advanced | 46602 | 6,000 | 167 | 2 C + 50 gold nuggets (2157) | ??? |
The scroll count assumes a fresh level-500 rebirth. The final scroll is capped at level 1,000,000 and is consumed even when only part of its normal level value is needed.
Drop, Use, and Forge Rules
- The corpse owner's current rebirth band selects the grade. A monster does not select a fixed grade.
- Only the exact grade required by the current band can be used or forged. Older and later grades are rejected without being consumed.
- Direct progression-scroll rolls require more than 14 hours of stamina.
- VIP modifies ordinary monster loot, but not the separate progression-scroll roll.
- Vharos, the First Vanguard guarantees 60 F Level Scrolls to an eligible reward-chest participant.
Public Chapter II Drop Sources
Each successful direct roll gives either one or two copies of the grade required by the corpse owner's current band.
| Ancestral Task rebirth | Hunt / monsters | 1 scroll | 2 scrolls |
|---|---|---|---|
| 2,000 | Skitter Swarm: Skitter | 15% | 5% |
| 2,200 | Duskbound: Duskwrap, Duskbinder | 15% | 5% |
| 2,400 | Sporegrove: Sporeling, Sporelord | 33.33% | 16.67% |
| 2,600 | Venom Brood: Venomfang, Venomreign | 45% | 25% |
| 2,800 | Frost Beasts: Frostmaw, Frostkong | 33.33% | 16.67% |
| 3,000 | Mossborn: Mosskin, Mossrend | 15% | 5% |
| 3,200 | Gearforged: Gearbit, Gearbane | 33.33% | 16.67% |
| 3,400 | Bloodfrost: Icehare, Icefang | 15% | 5% |
| 3,600 | Gromblood: Gromar, Gromak | 15% | 5% |
| 3,800 | Ashbound: Varnel, Varnok | 15% | 5% |
| 4,000 | Dusk Lords: Duskhorn, Duskbane | 15% | 5% |
| 4,200 | Chirroth Brood: Chirrik, Chirroth | 15% | 5% |
| 4,400 | Moldron | 15% | 5% |
| 4,600 | Pyronox | 15% | 5% |
| 4,800 | Auralith | 15% | 5% |
Additional registered 15% / 5% sources that remain valid in Chapter II are Ancient Rotworm, Cinder Child, Elder Rotworm, Hellfire Champion, Infernal Dragon, Infernal Imp, and Magma Sludge.
Chapter II Rebirth Costs
| Rebirth being completed | Direct rebirth cost |
|---|---|
| 2,001-3,000 | 1 gold ingot (9971) |
| 3,001-4,000 | 2 gold ingots (9971) |
| 4,001-5,000 | 3 gold ingots (9971) |
Important Milestones
This is the short player-facing progression path. Exact spell lists, task rewards, boss rules, and equipment details remain on their dedicated guides.
| Rebirths | Important unlocks |
|---|---|
| 0 | Ancestral Tasks |
| 1 | First custom vocation attack |
| 20 | Blood Skull PvP; standard PvP protection ends |
| 50 | Guild joining, Stored Blessings, and the next vocation attack |
| 100 | Promotion required before the next rebirth and new vocation attacks |
| 125 | Permanent Teleport Quest |
| 150 | Automatic Lottery and Vanguard Supply Cache |
| 200 | Guild creation and new vocation attacks |
| 201 | House ownership |
| 250 | Custom Market and Evasive Instinct |
| 300 | Elixir Potions and VIP Quest |
| 400 | Tharnok, the Ironroot and Ancestral Precision |
| 500 | Glory Rankings, Spellbound Ascension, Spell Upgrades, and new vocation attacks |
| 750 | Relic of Velocity and new vocation attacks |
| 800 | Cindrak, the Ashen Maw |
| 1,000 | Runic Mastery and advanced vocation attacks |
| 1,200 | Aeternus, the Clockwork Warden |
| 1,250 | Master of Spoils |
| 1,300 | Upgrade Pity Quest |
| 1,500 | Spell Sigil Mastery and T4 equipment gate |
| 1,600 | Gorvath, the World-Eater |
| 1,999 | Current rebirth cap; Chapter II remains locked |
Rebirth-gated doors and access tiles show their exact requirements in game. Requirements above 1,999 cannot currently be reached.